The European Union is introducing new guidelines regarding virtual currencies that could significantly impact Diablo 4's monetization model. These guidelines, issued by the Consumer Protection Cooperation Network (CPC) and the European Commission, aim to protect children and those vulnerable to gambling, while also promoting transparency and compliance with EU consumer protection laws. This could lead to a more user-friendly experience for players or, conversely, result in unfavorable changes
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The key principles of these guidelines emphasize transparency in how in-game currency relates to real-world money. For Diablo 4, this means clearly displaying the real-world cost of Platinum and any associated purchases, without obscuring in-game currency acting as a filter. The guidelines also target practices such as offering virtual currencies in bundles that don't match the value of purchasable in-game content and denying consumers the ability to choose specific amounts of currency.
These guidelines could lead to a "win" for Diablo 4 players, allowing for more informed shopping decisions and the chance to purchase exact amounts of Platinum. It could also reduce the frequency of time-limited bundles, introducing skins and cosmetics permanently instead. However, companies may attempt to recoup lost revenue by raising prices or removing bonus currency.
Ultimately, the actual outcome remains to be seen. It will take time for companies, including Blizzard, to adjust - if they choose to do so at all. Any changes are unlikely to be implemented in the current season or even in the next expansion. The potential effects on Diablo 4 players, whether positive or negative, underscore the importance of these guidelines in shaping the future of in-game transactions
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