Developers have acknowledged that Season 8 features a more challenging progression curve, with fewer legendary drops and tougher bosses buy Diablo 4 Items. This was a deliberate design choice to enhance player satisfaction by ensuring that overcoming bosses feels rewarding rather than handing out "candy for free".
Lead live game designer Colin Finer explained that the goal is to create a "really fun journey" where bosses present a meaningful challenge. The satisfaction of defeating a tough boss is intended to be matched by the quality and quantity of loot received, reinforcing the season’s emphasis on rewarding skill and effort.
This philosophy aligns with the broader shift toward evolving the base game’s foundations, ensuring that gameplay remains engaging and balanced over the long term rather than relying on temporary seasonal gimmicks Diablo 4 Boosting buy.