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Section III
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Section III: Animation: Shape Tweening Although Flash is not known as a drawing and coloring software, it does have internal drawing and coloring tools that provide the user unlimited creativity and production power. Learning objectives for this section
- Become familiar with the workspace and frame size options and changing them (re-sizing it) as needed.
- Infer from the meaning of shape tweening.
- Deduce the differences between shape and motion tweening.
- Identify and distinguish the three different files created by Flash once published in a web browser, played and saved.
- Learn the two different ways of inserting shape tweens.
- Create simple shape tween animations using shapes drawn in Flash.
- Learn about and how to insert shape hints to control how a shape tween is generated by Flash.
- Learn how to remove shape hints.
- Identify the additional benefits of importing into a document library than importing directly into the main stage.
- Manipulate images to enable Flash to turn them into animations asset (tracing bitmaps).
- Become familiar with motion tween including both in and out of the stage animation and in-place animation.
- Create a multiple shape tween animation
- Learn to distribute to different layers.
- Learn how to insert multiple frames in several layers and tween by a single click.
- Change the opacity of elements on the main stage.
- Interchanging assets between Flash and Photoshop (maintaing the proper canvas sizes).
- Ensure proper house keeping by naming all labels for all layers.
- Identify and use rulers.
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©2006 Emil J Vega (schismdesign)
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